While those are awesome to see, this is a bit more relatable as it really does look a lot like the WoW we're familiar with, and the interesting bit here is how well the presentation still manages to fit the feeling of Warcraft you could just as easily imagine a Human fighting an Orc or multiple characters assaulting a large Pitlord like Magtheridon. This is great example of the different things which can be done with Unreal Engine, as most casual observers are only familiar with it being used to bring grandiose cities to life in a way that could never hope to run on a casual gaming computer. I also love Gilneas and it's a massive shame that it's just sat there empty. Making the WoW animations blend well enough for smoothish combat is quite a fun challenge. I made this because I've been trying to further develop knowledge about creating combat systems in UE4. This will never ever be released, so fear not legal-comment-commenters.
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